People are already playing Insomniac's Marvel's Wolverine on PC

There is no port involved. It is happening through KytyPS5, a free, open-source emulator that lets a PC stand in for Sony's console. This is not a title screen or a looping cutscene. It is the game itself, in motion and under control.
The footage comes from an X post by BrutalSam on October 3, which shows Insomniac's game running at around 20 frames per second in the emulator.
It is also slow. A separate test by the YouTube channel Unreal Gaming PC ran the game on a Ryzen 7 9800X3D and a GeForce RTX 4080. Most areas ran at 6 to 9 frames per second, with some scenes peaking at 20. Obviously far too low for gaming, especially with a relatively fast-paced action combat game. The game also appears to fill the RTX 4080's entire 16GB of video memory, and it is not yet clear whether the graphics card or the processor is holding it back.
The number worth watching is not the frame rate. It is the calendar. On September 28, sources reported the game's first sign of life in an experimental PS5 emulator: the "Press Start" screen, at 2 fps, on a Ryzen 7 7800X3D paired with a far more expensive RTX 5090. Five days later, a lesser graphics card was pushing actual gameplay at up to ten times that speed. The emulator build used for that test was dated September 30.
KytyPS5 is not slowing down, either. The project lives on GitHub with builds for Windows, Linux and macOS, and it published three new ones on October 7 alone. Any performance figure in this article may be out of date by the time you read it.
None of this is a free copy of Wolverine. KytyPS5 ships no games and no PlayStation system software, and its documentation says you need game files you obtained yourself. Getting those files off a PS5 and onto a PC is a hurdle of its own, and nobody should cancel a console purchase over a video.
Still, the timeline is telling. Emulators for earlier PlayStation consoles took years to reach the big exclusives, and by then the hardware they copied was usually on its way out. Here, a first-party game went from store shelves to recognizable gameplay in under three weeks, on a console Sony is still selling as its flagship.
That does not threaten Wolverine's sales today. Nobody is finishing this game at 8 fps. But if progress keeps anything like this pace, the question hanging over Sony's exclusives changes from "If" to "When", and that when is getting progressively faster to reach. Sony's recent push against ownership seems to have woken a sleeping giant, and it may cost the company far more than simply giving its paying fans what they want, and treating its player base with respect, ever would have.
Source(s)
BrutalSam on X, DSOGaming, GameGPU, KytyPS5 on GitHub, Sony Interactive Entertainment








