GTA 6 could get FSR 4.1 support on Xbox Series X|S to compete with PSSR on PS5 Pro

GTA 6 pre-loads have started, and sure enough, people are digging into the downloadable files. A recent PS5 datamine revealed the presence of PSSR, or PlayStation Spectral Super Resolution, in GTA 6, and now a deep dive into the Xbox Series X/S files has revealed the presence of FSR, or FidelityFX Super Resolution.
PSSR is Sony’s AI-driven upscaling technology specifically designed for the PS5 Pro. The base PS5 also has a version of it called QSSR, or Quick Spectral Super Resolution. Following the datamine, Rockstar officially confirmed that PSSR will be available in GTA 6, though the datamine suggested it would support a newer or different version of the upscaling technology.
Xbox, on the other hand, was recently added to the list of devices that will be getting FSR 4.1 support. While AMD did not confirm when that would be, some developers already have access to it, including older versions of the technology. It won’t be surprising if Rockstar is one of those developers, with early access to FSR 4.1, which increases the possibility of GTA 6 getting FSR 4.1 support sooner rather than later. That said, chances of the game getting FSR 4.1 at launch are slim, but at least it will come with some version of the upscaling tech at launch, as indicated by the Xbox Series package datamine.
It also makes sense that at some point in the future, GTA 6 would be updated to the latest version of FSR for Xbox Series console owners. As to how this would affect the game’s performance on Xbox consoles, remains to be seen.
Source(s)
Bayek on X










