Qualcomm Adreno 504 vs ARM Mali-T760 MP4 vs Qualcomm Adreno 510
Qualcomm Adreno 504
► remove from comparisonThe Qualcomm Adreno 504 is a mobile graphics card for lower mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 429 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
According to Qualcomm, the GPU is 50% faster than the previous Adreno 308 in the Snapdragon 425.
In the Snapdragon 429, the Adreno 504 is manufactured in the modern 12nm process and should be very power efficient.
ARM Mali-T760 MP4
► remove from comparisonThe ARM Mali-T760 MP4 (or Mali-T764) is a mobile graphics solution primarily for Android smartphones and tablets. The chip has been available since Q1/2015 and can be found on the Rockchip RK3288 SoC. Besides OpenGL ES 3.1, the GPU supports both OpenCL 1.1 and DirectX 11. According to ARM, the Mali-T760 can be scaled from 1 to 16 cores/clusters.
The MP4 version offers 4 clusters clocked at up to 600 MHz. GPU performance is middle-of-the-road as of 2014 and most Android games as of today should run fluently.
Qualcomm Adreno 510
► remove from comparisonThe Qualcomm Adreno 510 is a mobile graphics card for mid-range smartphones and tablets (mostly Android based). It is included in the Qualcomm Snapdragon 650 and 652 SoCs and based on the Adreno 500 architecture (like the Adreno 520 in the S820, which should be fully compatible in software).
The GPU supports modern standards like Vulkan 1.0 (according to Wikipedia), OpenGL ES 3.1 + AE (3.2 in other sources), OpenCL 2.0 and DirectX 12 (FL 12.1 according to Wikipedia, 11.1 according to Qualcomm). Furthermore, the GPU supports Universal Bandwidth Compression (UBWC) to save memory bandwidth.
Compared the the faster Adreno 530, the 510 is currently produced in the older 28nm process (650 and 652) and should offer less ALUs. The clock speed is not disclosed.
Early benchmarks and performance ratings from Qualcomm position the GPU on a level with the old Adreno 330 (former high end GPU) in the Snapdragon 810. Therefore, it should be able to handle most Android games up to Full HD fluently.
Qualcomm Adreno 504 | ARM Mali-T760 MP4 | Qualcomm Adreno 510 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adreno 500 Series |
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Architecture | Adreno 500 | Midgard (3rd-gen) | Adreno 500 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Core Speed | 450 MHz | 600 MHz | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shared Memory | yes | no | yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
API | DirectX 12.1, OpenGL ES 3.2, Vulkan | DirectX 11.1, OpenGL ES 3.1 | DirectX 12.1, OpenGL ES 3.2, Vulkan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
technology | 14 nm | 14 nm | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features | OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) | OpenGL ES 3.1, OpenCL 1.1, DirectX 11.1, Renderscript, FSAA/MSAA | OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date of Announcement | 30.06.2018 | 01.10.2013 | 15.12.2015 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Codename | Midgard (3rd Generation) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pipelines | 4 - unified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Link to Manufacturer Page | www.arm.com |
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