ARM Mali-G78 MP24 vs ARM Mali-G76 MP4 vs ARM Mali-G51 MP4
ARM Mali-G78 MP24 ► remove from comparison
The ARM Mali-G78MP24 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced late 2020 in the HiSilicon Kirin 9000 (e.g. Huawei Mate 40). It integrates all of the 24 possible cores and is based on the second generation of the Valhal architecture. According to ARM it offers two new features: asynchronous top level and fragment dependency tracking.
The graphics card is one of the fastest in Android devices of 2020 and therefore able to run all games fluently.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.1 and OpenCL 2.0.
ARM Mali-G76 MP4 ► remove from comparison
The ARM Mali-G76 MP4 is an integrated high-end graphics card for ARM based SoCs (mostly Android based). It was introduced in 2019 in the Mediatek G90 and G90T (e.g. Redmi Note 8 Pro). The G76MP4 integrates 4 of the 20 possible cores and is based on the second generation of the Bifrost architecture. According to ARM it offers improvements in the machine learning efficiency and a bigger tile buffer for 16x anti-aliasing. Compared to the old Mali-G72, the G76 should offer twice the performance per cluster.
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 and Renderscript.
ARM Mali-G51 MP4 ► remove from comparison
The ARM Mali-G51 MP4 is an integrated mid-range graphics card for ARM based SoCs (mostly Android based). It was introduced mid 2018 in the HiSilicon Kirin 710 and uses 4 clusters (hence the MP4name).
The G51 is based on the Bifrost architecture and is intended for cheap mainstream phones. ARM suggests typical clock speeds of 650 MHz with up to 6 cores (MP6).
The GPU supports all modern graphics APIs like OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL9_3 (versus 11 in the G7x line) and Renderscript.
ARM Mali-G78 MP24 ARM Mali-G76 MP4 ARM Mali-G51 MP4 Mali-G Series Codename Valhall Architecture Valhall Bifrost Bifrost Pipelines 24 - unified 4 - unified 4 - unified Shared Memory no no no API OpenGL ES 3.2 OpenGL ES 3.2 technology 5 nm 7 nm 12 nm Date of Announcement 26.05.2020 31.08.2018 19.07.2018 Link to Manufacturer Page www.arm.com developer.arm.com developer.arm.com Core Speed 800 MHz 650 MHz
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
123332 Points (14%)
min: 35214 avg: 37620 median: 36546 (4%) max: 40738 Points
min: 2177 avg: 19359 median: 21501.5 (2%) max: 23224 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
11895 Points (52%)
min: 2412 avg: 3073 median: 3125 (14%) max: 3336 Points
min: 844 avg: 1417 median: 1485 (6%) max: 1573 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
17612 Points (39%)
min: 2323 avg: 3061 median: 3102.5 (7%) max: 3335 Points
min: 740 avg: 1273 median: 1316.5 (3%) max: 1452 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
9643 Points (48%)
min: 2412 avg: 2690 median: 2694 (13%) max: 2855 Points
min: 563 avg: 993 median: 974 (5%) max: 1351 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
12146 Points (36%)
min: 2322 avg: 2590 median: 2682 (8%) max: 2745 Points
min: 470 avg: 857 median: 839.5 (3%) max: 1194 Points
3DMark - 3DMark Wild Life Unlimited
6923 Points (3%)
min: 1352 avg: 1418 median: 1387 (1%) max: 1502 Points
min: 552 avg: 558 median: 558 (0%) max: 564 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 376 avg: 389 median: 381 (0%) max: 418 Points
152 Points (0%)
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
3.7 fps (2%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 6.5 avg: 7.6 median: 7.5 (1%) max: 11 fps
min: 2.6 avg: 2.9 median: 2.6 (0%) max: 4 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 19 avg: 20.1 median: 20 (1%) max: 22 fps
min: 4.3 avg: 6.5 median: 7 (1%) max: 7.6 fps
GFXBench - GFXBench Car Chase Offscreen
min: 16 avg: 18.4 median: 18 (2%) max: 21 fps
min: 6.4 avg: 7.7 median: 7.7 (1%) max: 9.1 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 29 avg: 30.5 median: 30 (1%) max: 33 fps
min: 12 avg: 13.7 median: 14 (0%) max: 16 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 43 avg: 49.1 median: 49.5 (3%) max: 53 fps
min: 17 avg: 20.5 median: 21 (1%) max: 28 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G76 MP4 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 78 avg: 80.8 median: 80 (1%) max: 85 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G51 MP4 min: 33 avg: 38 median: 39 (0%) max: 41 fps
Antutu v9 - AnTuTu v9 GPU
min: 80891 avg: 91204 median: 92280.5 (12%) max: 99365 Points
32853 Points (4%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 29.83 avg: 29.9 median: 29.9 (0%) max: 29.88 fps
16 fps (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 10187 avg: 19426 median: 23456 (23%) max: 24634 Points
min: 7197 avg: 7220 median: 7220 (7%) max: 7243 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 3678 avg: 16986 median: 23228 (41%) max: 24051 Points
min: 1883 avg: 1994 median: 1994 (3%) max: 2105 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 4.16 avg: 5.2 median: 4.4 (2%) max: 8.05 Watt
7.1 Watt (3%)
Average Benchmarks ARM Mali-G78 MP24 → 100% n=6 Average Benchmarks ARM Mali-G76 MP4 → 24% n=6 Average Benchmarks ARM Mali-G51 MP4 → 10% n=6
- Range of benchmark values for this graphics card
- Average benchmark values for this graphics card
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Game Benchmarks The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don't have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.
Mali-G51 MP4:
60 [X] Honor 10X Lite 2.0.0.3727
HiSilicon Kirin 710A 2GHz
Mali-G51 MP4
min:
58 fps, max:
60 fps
fps
100%
Mali-G78 MP24:
60 fps
102%
Mali-G76 MP4:
44 59 60 [X] Realme 7 1.55.5
Mediatek Helio G95 2GHz
Mali-G76 MP4
min:
46 fps, max:
61 fps
60 60 85 ~ 61 fps
97%
Mali-G51 MP4:
57 59 ~ 58 fps
Mali-G76 MP4:
30 [X] Realme 6 0.18.0
Mediatek Helio G90T 2.1GHz
Mali-G76 MP4
min:
26 fps, max:
31 fps
38 40 [X] Realme 7 1.1.0
Mediatek Helio G95 2GHz
Mali-G76 MP4
min:
38 fps, max:
41 fps
40 40 51 ~ 40 fps
Mali-G76 MP4:
30 [X] Realme 6 0.18.0
Mediatek Helio G90T 2.1GHz
Mali-G76 MP4
min:
26 fps, max:
31 fps
38 40 40 40 ~ 38 fps
Mali-G51 MP4:
25 30 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
23 fps, max:
32 fps
30 30 ~ 29 fps
100%
Mali-G78 MP24:
40 fps
78%
Mali-G76 MP4:
29 30 [X] Realme 6 0.18.0
Mediatek Helio G90T 2.1GHz
Mali-G76 MP4
min:
19 fps, max:
31 fps
30 [X] Realme 7 1.1.0
Mediatek Helio G95 2GHz
Mali-G76 MP4
min:
25 fps, max:
31 fps
30 30 30 40 ~ 31 fps
70%
Mali-G51 MP4:
23 27 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
15 fps, max:
32 fps
30 30 30 ~ 28 fps
Mali-G76 MP4:
60 [X] Realme 6 1.34.1.10
Mediatek Helio G90T 2.1GHz
Mali-G76 MP4
min:
1 fps, max:
61 fps
fps
Mali-G51 MP4:
60 [X] Honor 8X HiSilicon Kirin 710 2.2GHz
Mali-G51 MP4
min:
59 fps, max:
60 fps
fps
Mali-G76 MP4:
30 30 [X] Realme 6 2.2.2a
Mediatek Helio G90T 2.1GHz
Mali-G76 MP4
min:
16 fps, max:
31 fps
30 [X] Realme 7 2.5.3a
Mediatek Helio G95 2GHz
Mali-G76 MP4
min:
14 fps, max:
31 fps
~ 30 fps
Mali-G76 MP4:
30 30 [X] Realme 6 2.2.2a
Mediatek Helio G90T 2.1GHz
Mali-G76 MP4
min:
3 fps, max:
31 fps
30 [X] Realme 7 2.5.3a
Mediatek Helio G95 2GHz
Mali-G76 MP4
min:
17 fps, max:
31 fps
~ 30 fps
Mali-G76 MP4:
60 [X] Realme 6 1.66.2
Mediatek Helio G90T 2.1GHz
Mali-G76 MP4
min:
60 fps, max:
61 fps
fps
Average Gaming ARM Mali-G78 MP24 → 100% Average Gaming 30-70 fps → 100%
Average Gaming ARM Mali-G76 MP4 → 90% Average Gaming 30-70 fps → 90%
Average Gaming ARM Mali-G51 MP4 → 83% Average Gaming 30-70 fps → 97%
ARM Mali-G51 MP4 low med. high ultra QHD 4K League of Legends: Wild Rift 60 Armajet 58 PUBG Mobile 29 29 28 Arena of Valor 31 31 Dead Trigger 2 60 Asphalt 9: Legends 30 30 Real Racing 3 59 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 1 1 1 3 1 1
ARM Mali-G76 MP4 low med. high ultra QHD 4K Genshin Impact 17 Armajet 61 PUBG Mobile 40 38 31 30 Arena of Valor 60 Dead Trigger 2 60 Asphalt 9: Legends 30 30 Temple Run 2 60 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 2 1 2 3 1 1
ARM Mali-G78 MP24 low med. high ultra QHD 4K Armajet 60 PUBG Mobile 40 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 1
For more games that might be playable and a list of all games and graphics cards visit our Gaming List
v1.26
log 02. 04:24:33
#0 checking url part for id 10564 +0s ... 0s
#1 checking url part for id 9947 +0s ... 0s
#2 checking url part for id 8902 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Sat, 01 Jun 2024 05:39:27 +0200 +0.001s ... 0.001s
#5 composed specs +0.119s ... 0.12s
#6 did output specs +0s ... 0.12s
#7 start showIntegratedCPUs +0s ... 0.12s
#8 getting avg benchmarks for device 10564 +0.038s ... 0.158s
#9 got single benchmarks 10564 +0.011s ... 0.169s
#10 getting avg benchmarks for device 9947 +0.002s ... 0.171s
#11 got single benchmarks 9947 +0.035s ... 0.206s
#12 getting avg benchmarks for device 8902 +0.002s ... 0.208s
#13 got single benchmarks 8902 +0.051s ... 0.259s
#14 got avg benchmarks for devices +0s ... 0.259s
#15 min, max, avg, median took s +0.137s ... 0.396s
#16 before gaming benchmark output +0s ... 0.396s
#17 Got 80 rows for game benchmarks. +0.025s ... 0.421s
#18 composed SQL query for gamebenchmarks +0s ... 0.421s
#19 got data and put it in $dataArray +0.004s ... 0.425s
#20 benchmarks composed for output. +0.022s ... 0.447s
#21 calculated avg scores. +0s ... 0.447s
#22 return log +0.002s ... 0.449s
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Redaktion, 2017-09- 8 (Update: 2023-07- 1)